======================================================================
                 +\/\/\- S U R G E   D M   2 +/\/\/-
======================================================================
                        Official Release v2.0
                           August 20th, 2000
                  surge2.zip (surge2.wad, surge2.txt)

======================================================================
                     _-+-¯> Developers <¯-+-_
======================================================================

Name       : Nick "NiGHTMARE" Baker
Jobs       : chief mapper and gfx guy
Email      : nick@frad.org
URL        : http://www.haunt.8m.com/doom/
Past Works : NiGHTMARE texture WADs 1 & 2
             Contributor to Back to Hell, Crucifed Dreams,
             The Darkening episodes 1 and 2, Gothic DM 2,
             Hellstorm, Mordeth episode 2, SlaughterDM,
             Testament of Judgement, Twice Risen and
             Ultimate Invasion.
             Moderator of Paradox and Surge.
	     Creator of Morbid DM series and Wrath.
Tools      : DeeP '97 v9.30, Wintex 4.3, Paintshop Pro v5.01,
             MS-DOS EDIT :)
Misc. Info : Born in 1981. English. First played Doom in
             early '94, started editing about 1/2 year later
Thanks     : * The authors of DeeP '97 and WinTex
             * All the people who've shown me how crap I am at
               playing DM
             * You for playing this.

Name       : Daniel Baker
Jobs       : mapper
Email      : DanSBaker@hotmail.com
URL        : http://chunkyhovisclan.co.uk
Past Works : none
Tools      : DeeP '97
Misc. Info : The two maps he made for this project were his first and last
             publically available levels.
Thanks     : * Nick for actually using my two levels (after improving on them
               somewhat).
             * Derek for improving on them a whole lot more.

Name       : Paul "Moe" Fleschute
Jobs       : mapper
Email      : moe541@aol.com
URL        : n/a
Past Works : Invasion 1 and 2, Vengeance,
             Vengeance: SkyBase Sirius IV
             Contributor to UAC HQ, the Return,
             Doom 2000 and Paradox.
             Moderator of Ultimate Invasion.
Tools      : 
Misc. Info : 
Thanks     : 

Name       : Yashar "Gemini" Garibzadeh
Jobs       : mapper
Email      : GeminI@oslo.online.no
URL        : 
Past Works : The Darkening Aftershock, Contributor to
             Crucified Dreams, Hell Revealed 2 & Paradox.
Tools      : DCK v2.2 & v3.0, Deth v4.1 (I think)
Misc. Info : 
Thanks     : * Nick Baker for starting the whole project & involving me
             * Chrozoron for different reasons.

Name       : Derek "Afterglow" Mac Donald
Jobs       : mapper, tweaker, compiler, gfx
Email      : derekmd@frad.org
URL        : http://www.doomworld.com/afterglow/
Past Works : Jägermörder01     - dmdjm01
             The Seventh 07    - prwrsv07
             SacrificeDM       - dmdsac0(1-6)
             Deadly Simplified - dmd07dm
             Contributions to:
             SlaughterDM       - sldm
             Gothic99          - gothic99
             Converted various textures to Doom II
Tools      : Doom Construction Kit v3.62, Zennode v0.98a,
             Paint Shop Pro v5.01 & 6.02 (crack dat ho!),
             Wintex v4.3, Tallsky, the TeamTNT Boom utilities,
             Deth v4.24 (for >255 Boom linedef specials)
Misc. Info : 18 years old, born in '82. Canadian. Been Doom
             editing since March '98 but has been playing
             since 95. Too lazy to get into Q3A editing. :)
Thanks     : * Ben Morris for the great DCK
             * The old #doomroom crew
             * Mattrim Dixon for sacrificing his first born for me
             * The old 486, RIP
             * Nick Baker for involving me and for being a nice limey
             * Lee Killough and TeamTNT for Boom/MBF
             * Tarin for his Tallsky program
             * Recidivus for cybering on those lonely Saturday nights
             * Linguica for being stupid enough to host me
             * mewse
             * Rachel Perry

Name       : Michael "Cyb" Watson
Jobs       : mapper
Email      : cyb@frad.org
URL        : http://members.xoom.com/cybspage/
Past Works : Creator of various solo WADs, including
             Eulogy 1-9, Descent 1-5, Dismemberment,
             Somedm 1 and Zort 1-5. Contributor to HR2.
Tools      : WadAuthor 1.30, WadEd 1.83b, Warm 1.6  
Misc. Info : 
Thanks     : * Matt Ayres for WadEd (even though it's has way too many bugs.
             * Anyone who helped me out with any kind of level
               editing for Doom (they know who they are... or
               maybe they don't...).

======================================================================
                      _-+-¯> Description <¯-+-_
======================================================================

The sequel to the acclaimed Surge DM.  Not just small, fast paced levels
this time though.  And not gothic either. Techo style 0wnz j00r ll4m4 455!

No vanilla doom2.exe this time.  Use a Boom compatible port such as Boom,
MBF, SMMU, ZDoom, CSDoom, Skull Tag, PrBoom, and Doom Legacy.  Pretty
much anything except EDGE then.

======================================================================
                   _-+-¯> Additional Credits <¯-+-_
======================================================================

The whole team would like to thank:
* Everyone who directly and indirectly helped in the creation of this WAD.
* The bands behind the music (from NIN and Marilyn Manson to Korn and
  Rage Against The Machine)
* The Overload team, who made the WAD that inspired the original Surge.
* Ola Bjorling, many textures are inspired by his (a few of his Darkening
  E1 textures were possibly used to create some of the Surge 2 textures,
  but if so they have been heavily modified; blame my poor memory :o )
* P@RaNoiD (disco_stu@libero.it) for the blue cloudy sky
* The Requiem team for the base for the cold grey sky
* Doom Legacy team for the 240 sky used as a base for the green sky
  
======================================================================
                   _-+-¯> Play Information <¯-+-_
======================================================================

Map #                   : MAP01-32
Single Player           : Yes, to scout out the killing fields.
Cooperative             : No, though the starts are there.
Deathmatch              : Duh!
Difficulty Settings     : Nope. Just play skill 5 old deathmatch for max
			  ammo.  The levels have the weapons we find to be
			  most suitable.
New Sounds              : No
New Music               : Yes - mostly industrial, metal and heavy metal
New Graphics            : Yes, from nmtext1.wad, Derek, etc.
Demos Replaced          : No

======================================================================
                     _-+-¯> Construction <¯-+-_
======================================================================

Base                    : New levels from scratch
Build Time              : See below
Tool(s) used            : See above
Known Bugs              : SPIDERS AND ANTS!!! HEHEHE

                          Some missing stuff in this TXT, who cares though.

May Not Run With...     : doom2.exe, EDGE, your mom

======================================================================
                      _-+-¯> The Levels <¯-+-_
======================================================================

MAP01
Title                   : Nostalgia
Author                  : Derek Mac Donald
Description             : Romero influence... really? Really.
Construction time       : 5-6 hours
Gameplay pace           : MEDIUM or SLOWER or FASTER or in between - guess?
Recommended # of players: 2-3

MAP02
Title                   : Quad Base
Author                  : Nick Baker
Description             : A neat little level inspired by part of an
			  Ultimate Invasion level.
Construction time       : 1 1/2 hours
Gameplay pace           : INSANE
Recommended # of players: 2

MAP03
Title                   : When Worlds Collide
Author                  : Derek Mac Donald
Description             : q2base2 conversion created by memory
Construction time       : 10+ hours (too damned long)
Gameplay pace           : MEDIUM / SLOWER
Recommended # of players: 2-3

MAP04
Title                   : Comm Tower
Author                  : Nick Baker
Description             : A single room with some nice architecture.  Also
			  inspired by part of an Ultimate Invasion level.
Construction time       : 3 hours
Gameplay pace           : INSANE
Recommended # of players: 2

MAP05
Title                   : Dizzy?
Author                  : Derek Mac Donald
Description             : Merry-go-round. Take some Gravol before you play
                          this map - don't say I didn't warn you!
Construction time       : 3 hours of back breaking labour
Gameplay pace           : Frantic! Run faster!
Recommended # of players: 2 definately

MAP06
Title			: untitled
Author			: Mike Watson
Description		: Don't get caught when those cages close!
Construction time	: unknown
Gameplay pace		: INSANE
Recommended # of players: 2

MAP07
Titre                   : The Spoogle Experiment
Author                  : Derek Mac Donald
Description             : A very obvious Quake2 influence as far as
                          architecture goes; lotsa ceiling details; makes
                          some good use of Boom's special effects
Construction time       : 7 hours
Gameplay pace           : MEDIUM / SLOWER
Recommended # of players: 3-4

MAP08
Title                   : The Lava Pit
Author                  : Nick Baker
Description             : SSG mayhem, with a rocket launcher thrown in for
                          good measure.
Construction time       : 5 hours
Gameplay pace           : INSANE
Recommended # of players: 2

MAP09
Title                   : Kick Him in the Brick!
Author                  : Derek Mac Donald
Description             : Small brick map, randy baby, yeah!
Construction time       : Only 1 hour
Gameplay pace           : PSYCHO, SAMATIC, ADDICT, INSANE
Recommended # of players: Deux

MAP10
Title                   : untitled
Author                  : Yashar Garibzadeh
Description             : Pretty coo' level with plenty of action.
Construction time       : unknown
Gameplay pace           : MEDIUM
Recommended # of players: 2-4

MAP11
Title			: The Way
Author			: Nick Baker
Description		: Seem familiar? :) Inspired by Derek's Nostalgia.
Construction time	: 7 hours (spent a lot of time on this one)
Gameplay pace		: MEDIUM
Recommended # of players: 2-4

MAP12
Title			: untitled
Author			: Paul Fleschute
Description             : Kind of like a typical Surge level, only slightly
                          larger.
Construction time	: unknown
Gameplay pace		: MEDIUM
Recommended # of players: 2

MAP13
Title			: Abandoned Mines
Author			: Nick Baker
Description             : Frag your friends in an abandoned UAC mine shaft.			  mine shaft.
Construction time	: 4 hours
Gameplay pace		: INSANE
Recommended # of players: 2

MAP14
Title			: Frag It
Author			: Daniel Baker
Description		: Not much to say.  His first DM map ever.
Construction time	: 6 hours
Gameplay pace		: INSANE
Recommended # of players: 2

MAP15
Title                   : Storage Area
Author                  : Nick Baker
Description             : If the previous levels seemed cramped, this is the
                          level for you.
Construction time       : 1 1/2 hours
Gameplay pace           : MEDIUM
Recommended # of players: 2-4

MAP16
Title			: Underpass
Author			: Nick Baker
Description		: A nice looking level set inside a partially
			  collapsed road underpass (hence the name).
Construction time	: 3 1/2 hours
Gameplay pace		: MEDIUM
Recommended # of players: 2-3

MAP17
Title			: Hexadecimate
Author			: Nick Baker
Description		: Use the slight cover provided by the pillars to
			  your advantage in one of the smallest DM maps
			  ever made.  Probably.
Construction time	: 1 1/2 hours
Gameplay pace		: UTTERLY INSANE
Recommended # of players: 2

MAP18
Title                   : untitled
Author                  : Yashar Garibzadeh
Description             : A small level with a snowy central courtyard.
Construction time       : unknown
Gameplay pace           : INSANE
Recommended # of players: 2

MAP19
Title                   : Bricked Up
Author                  : Nick Baker
Description             : Yet another of those tiny symmetrical levels.
Construction time       : 6 hours
Gameplay pace           : INSANE
Recommended # of players: 2

MAP20
Title                   : untitled
Author                  : Yashar Garibzadeh
Description             : A really chilly level.  Brrr.
Construction time       : unknown
Gameplay pace           : MEDIUM
Recommended # of players: 2

MAP21
Title                   : untitled
Author                  : Yashar Garibzadeh
Description             : Teleporter madness in a tribute to Surge MAP08.                         map08. 
Construction time       : unknown
Gameplay pace           : RAPID
Recommended # of players: 2

MAP22
Title			: Shoot The Bastard!
Author			: Daniel Baker
Description		: Makes extreme use of steps, a really fun map to
			  play.
Construction time	: 5 hours
Gameplay pace		: INSANE
Recommended # of players: 2

MAP23
Title                   : A Perfect Circle
Author                  : Derek Mac Donald
Description             : A circle with four pillars, ohhhhh
Construction time       : 2 hours, maybe?
Gameplay pace           : BLURRY QUICKY SPEEDY
Recommended # of players: 2

MAP24
Title			: Stone Age
Author			: Nick Baker
Description		: A stone and nukage killing zone.
Construction time	: 2 hours
Gameplay pace		: INSANE
Recommended # of players: 2

MAP25
Title                   : Bah
Author                  : Nick Baker
Description             : Not much to say about this one, just go frag
			  someone!
Construction time       : 1 1/2 hours
Gameplay pace           : INSANE
Recommended # of players: 2

MAP26
Title                   : untitled
Author                  : Yashar Garibzadeh
Description             : Another of Gemini's un-symmetrical maps.
Construction time       : unknown
Gameplay pace           : FAST
Recommended # of players: 2

MAP27
Title                   : PhoVert
Author                  : Derek Mac Donald
Description             : Green little snapper
Construction time       : A couple hours or something.
Gameplay pace           : FAST
Recommended # of players: 2

MAP28
Title			: untitled
Author			: Yashar Garibzadeh
Description		: No description.  Just play it.
Construction time       : unknown
Gameplay pace		: MEDIUM
Recommended # of players: 2

MAP29
Title                   : Up And Down
Author                  : Nick Baker
Description             : Slightly bigger than average levels, this
			  level is based on a room from a level in
			  Paradox.
Construction time       : 2 hours
Gameplay pace           : MEDIUM
Recommended # of players: 2-3

MAP30
Title                   : mewse
Author                  : Derek Mac Donald
Description             : 4 areas connected by jumppads, Q3A influence
Construction time       : uhhh, 4:30pm?
Gameplay pace           : SLOWER
Recommended # of players: 2-4

MAP31
Title                   : Technoid
Author                  : Nick Baker
Description             : A slight FFi influence on this one.
Construction time       : 6 hours
Gameplay pace           : MEDIUM
Recommended # of players: 2-4

MAP32
Title                   : Infested Hollow
Author                  : Derek Mac Donald
Description             : Kinda of an experiment, race for the BFG
Construction time       : 1 hour, I think
Gameplay pace           : INSANE
Recommended # of players: 2

* Where to get this WAD *

ftp

ftp://ftp.cdrom.com/pub/doom2/levels/doom2/deathmatch/Ports/s-u/surge2.zip


http

http://haunt.8m.com/doom
http://www.doomworld.com/afterglow


* Disclaimer *

No space marines were harmed during the making of this WAD.  Much.

Do not use these levels as a base for anything or 3y3 w1|| wh00p j00r ||4m4
455!!




 





Stop reading.
























I said stop.






















I see you Chrozo, shakin' dat ass, shakin' dat ass.