Primary purpose         : Duel (1-vs-1) Deathmatch
Title			: cDUEL I

Filename			: cduel1_.wad

Release date		: 06/03/08

Author			: Chaindude

Email Address		: http://doomedearth.info

Website			: http://doomedearth.info

Trailer/Preview AVI		: http://files.filefront.com/cDUEL1avi/;10109781;/fileinfo.html

Other Files By Author	: cDUD1.wad, lazarus.wad, parthoris.wad, and other smaller parts in community WADs.

Description		: A duel map heavily based on the Quake 4 map by Bartek Garbiak (aka Lukin) called "Monsoon." Given that Doom ports and Quake 4 are quite different (duh), certain modifications were made to get the most out of ZDaemon and Skulltag's movement.

*NEW for second release*	: Restored the original rocket and plasma projectiles' widths, as it was causing weird issues when the "teleporting missles" DMFLAG was enabled (they would go through walls and into infinity, and would hardly respect the teleport line special). Also, the uppermost room/ledge now has a solid ceiling, so rocket splash damage is actually useful.

The map plays especially well under Skulltag due to the faster air acceleration and air control. However, the map still plays quite fast under ZDaemon's physics.

* What is included *

New levels		: Yes
Sounds			: Yes
Music			: Yes
Graphics			: Yes
Dehacked/BEX Patch	: Yes (DEHACKED)
Demos			: No
Other			: No
Other files required		: No

* Play Information *

Game			: DOOM2
Map #			: Map01
Single Player		: Player start for previewing/testing
Cooperative 2-4 Player	: None
Deathmatch - 2 Players	: Designed for duels only
Other game modes		: None, although some Skulltag DM modes would probably work (but they are not recommended)
Difficulty Settings		: Designed for deathmatch play under "Nightmare" difficulty

* Construction *

Base			: New from scratch
Build Time		: 3 days
Editor(s) used		: DoomBuilder and XWE
Additional tools used	: Adobe Photoshop CS3 (some recoloring/texturing), and Sony Vegas 7 (sound 			mixing/converting)
Known Bugs		: Map works pretty well in both ZDaemon and Skulltag, however the jump pad sounds 	don't work in client/server mode on ZD. Also, while you may hear your own jump sound in ZD, your opponents do not. I expect these things to be functional once ZD adds more ACS support in future versions.
May Not Run With...	: Any old Doom port or the original EXE. This map was solely designed for ZDaemon and Skulltag (perhaps GZDoom/Zdoom as well, but noone with a brain plays that online =D).

* Copyright / Permissions *

You MAY *distribute* this file, provided you include this text file, with
no modifications whatsoever. You may *NOT* include any maps from this
WAD in another WAD project, whether that's a "best of" or compilation,
"tribute," or because you want to have an FFA server with a 300-map
rotation or whatever. Moreover, *abuse* of this WAD, and/or selecting
an overly high player limit for purposes of EXP (Experience Points)
accumulation on ports like ZDaemon will only get your server taken down
or banned from the master list.

If you wish to use any content from this WAD file, you need the consent
of the authors. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

* Where to get the file that this text file describes *